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The art of sharing – the sharing of art

  • Level : From 14 to 17
  • Key competencies : Digital / Social and civic
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  • Objectives

    To ensure that pupils understand the different types of copyright and Creative Commons Licences.
    To ensure that pupils learn how to give credit to an author/owner of an image.
    To help pupils to improve (digital) skills to produce creative adaptations of pieces of art.
    To help pupils discover the cultural heritage of the partner school.

  • Process

    1. Learn about copyright and Creative Commons Licences

    The teacher asks the pupils (small groups) to post a picture of a piece of art on a Padlet board that they could safely put on a T-shirt which they could sell.

    In a discussion, the pupils learn about the different types of Copyright (Public Domain – Creative Commons – Copyright) and the possibility or not to re-use an image. A very brief overview can be found here:

    In a follow-up activity, they explore websites like:
    Pixabay (image search – Tools)

    All these websites refer to the right to copy a picture and the possibility to adapt and re-use the image.

    The pupils post and share some images on the project Twinspace of paintings from their own country with the appropriate credit for the author.

    2. Creative adaptations

    For the main activity of this project, the pupils will work with pictures that allow for creative adaptations (Public Domain and/or Creative Commons without ‘No Derivatives’ label). It is important that the pupils give credit to the author of the picture/painting in the appropriate way.

    Suggested activities:

    • Make a painting speak. The pupils add audio to a picture with Blabberize and make a figure of the painting speak. The audio could contain a question for the partner school.

    • Painting with hotspots. The pupils select a painting as a canvas and add extra information elements like text and video under hotspots. Technology: Thinglink. The partners can send pictures of paintings of their own country to the other partners.

    • Make a gif. The pupils take a painting and transform it into an animated gif. With e.g. Paint (Microsoft) you can add extra colours and save the set of adapted pictures. With a gif creator like, the pictures can be used to create an animated gif.

    A suggestion could be to use one of the paintings of the Europeana colouring book for adults.

    • Digital Jigsaw. Create a digital jigsaw with Jigsawplanet Example:
    • Make a collage. The pupils collect a set of e.g. paintings coming from the different partner countries. They take bits of the paintings to assemble a new piece of art. This can be done with real paper or with e.g. Powerpoint. The result can be saved digitally.

    • Recreate a painting. The participants recreate a painting with Vangoyourself

    Alternatively, you can pair your pupils with a pupil from the partner school who can work collaboratively on any of the above activities.

    3. Show and share

    The results of the creative work are shared with the partner school and the school community.
    Suggested activities:

    • Online display: the different results are shared on a Padlet board or in the Twinspace. Alternatively, the participants could create a Museum blog or digital magazine.
    • The teachers organize a Live Event to present the artworks.
    • The partners can organize a completion to choose the most artistic adaptation.

  • Evaluation

    The teachers can do a test or quiz about the different types of copyright and creative commons. They can ask the pupils in what they have learned from the project and how it will influence their future behaviour.

  • Follow-up

    The pupils can present the results of the project to other members of the school community (teachers, pupils, school head). This could result in policy recommendations regarding copyright and re-use of images on the website of the school and on other school publications.