Teachers communicate through the TwinSpace or any channel suitable for them (Skype, Facebook etc.). During the project they share their experience of the topic and their knowledge of technical tools. Regular online meetings are recommended to keep the timeline of the project on track.COMMUNICATION:Tiny mystery
Students explore the outdoor area near their school or preschool and choose an object they want to use as a mystery for their project partners. Students take a close-up picture of the object or part of it using a digital camera or digital microscope.
The teachers upload pictures as an online board in the TwinSpace (Padlet can be useful here). Then - let the students guess each other’s work and write their comments below the discussed pictures.
When it’s time to reveal the mystery, students share the description of the chosen item and some interesting things about it.
Example tool: Padlet (https://padlet.com/
); descriptions through Canva (https://www.canva.com/
)Music from the garden
At the beginning of the task students are asked to create a musical instrument from a natural object, found while exploring outside.
The second step is to learn the national version of “Are you sleeping brother John?” song and to practice making sounds from the instrument while playing the “Ding ding dong” line of the song.
Teachers organize a video conference to let students sing their version of the song and play the instruments they created in front of pupils from partner schools.
Example tool: Live Event tool on the project TwinSpace, Skype, Google Hangouts or Facebook Messenger Group Video Chat.Colourful treasure hunt
Pupils take the role of treasure hunters, with the treasure being colourful elements of nature – flowers, feathers, stones, bugs, butterflies, plants etc. Pupils use a digital camera to take pictures of elements they have found in nature and their surroundings. Specific colours to search could be assigned to each partner school or given by teachers (colour cards become treasure traces).
Common result is an international e-book or online display of discovered objects in colours.
Optional: Dictionary of colours
Schools prepare a common dictionary with names of the colours that the pupils are searching for. After uploading pictures presenting the colours in Voicethread, children record each colour's name in their language. Teachers give children an opportunity to listen, compare and repeat the names of colours in partners' languages.
Example tool: proposal for e-book: Story Jumper (https://www.storyjumper.com/
); display: Smilebox (http://www.smilebox.com/
); online dictionary: Voicethread (https://voicethread.com/
)COLLABORATION: eTwinning Dream Catcher
To prepare for the task pupils explore an outdoor area to gather natural items such as sticks, leaves, feathers, cones, stones, bones etc. They decide which of them will be sent to their project partners by traditional post.
After collecting parcels from partners, students use natural objects from project countries to create an international dream catcher. It is kept in the classroom as a symbol of their project.
Optional: Students prepare Personal ID or international passport for each travelling object - with more detailed information such as: name, date of birth, birthplace, and special features.
Example tool: ID in Canva (https://www.canva.com/create/id-cards/
); passport: (https://www.paperzip.co.uk/resource/blank-passport-templates/
Such piece of art, joining object from partner schools, is interesting option for a project logo. After the Dream Catchers are presented, students can vote and decide which one to select as a common logo. Using Google Forms allows a creator to put pictures as answers to mark while voting.
Example tool: https://www.google.com/forms/about/Great Explorers - board game
Students are asked to imagine different situations which can appear while exploring the world they live in. They vote for few situations that are chosen for International Explorers Board Game.
Each project team prepares a certain number of situations for the game including explanation of how the player is supposed to move around the board. Students can draw a scene to let their colleagues understand the game rules.
Teachers decide on a person among project team, who creates a common board game and a list of rules, using the text and drawings or symbols. Final result can be translated into languages and then - printed to let the students play.
Example tool: Microsoft Word