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Games helps us to lighten the everyday matters. Thus the goal of this project is to get the students organise games events, through the analysis of these games: toys, traditional card games, boardgames, pub games, computer games, intelligence games, and street games.
- Materias: Arte , Ciudadanía , Estudios europeos , Historia , Historia de las culturas , Informática TIC , Lenguas extranjeras , Multidisciplinar , Tecnología
- Idiomas: EN
- Edad de los alumnos: 18 - 20
- Herramientas a utilizar: Chat, email, Entorno de Aprendizaje Virtual (comunidades, clases virtuales, ...), Foro, Otro software (Powerpoint, video, fotos y dibujos), Publicación Web
- Objetivos: The concrete objectives of the partnership are:
- to motivate students to learn foreign languages;
- to improve knowledge on the cultures... más informaciónThe concrete objectives of the partnership are:
- to motivate students to learn foreign languages;
- to improve knowledge on the cultures of other European countries (similarities/diversities);
- to meet new people and exchange experiences;
- to fight against the stereotypes and overcome possible racial and xenophobic feelings;
- to accustom adults to a multi-ethnic society and develop a feeling of being part of Europe;
- to make the process of learning more attractive both for the learners and the teachers;
- to experience in European partnership;
- to make use of ICT in education;
- to get the students use games to organize events.
We intend to address these subjects:
1. Acquiring active citizenship for a life project, acquiring maturity and self consciousness;
2. Understanding the diverse European community through traditional games and pastimes.
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- Proceso de trabajo: Approach:
- Awakening and reinforcing creativity:
Learners will engage in popular pastimes like cards, boardgames, street games, old toys, etc. This... más informaciónApproach:
- Awakening and reinforcing creativity:
Learners will engage in popular pastimes like cards, boardgames, street games, old toys, etc. This will help them to appreciate their knowledge and will start them thinking more creatively being more open to innovative ideas. Their creativity will be further reinforced while organising events. Learners will experience all stages of organisation to achieve their goal: planning and scheduling the event, making a list of participants, writing invitations, hosting the competition, evaluating the outcomes and disseminating their experiences. This will help learners to strengthen their confidence in solving problems, taking decisions and responsibilities.
- Cross-curricular approach:
Project activities improve learners’ fundamental competences in:
mother tongue (reading required project documents and preparing materials for dissemination), foreign languages (communicating with partners, learning vocabulary related to games),
scientific research and digital competences (using ICT equipment) out of.
The project also assures the development of some transversal competences:
social and civic competences (improving regional identity, accepting foreign cultures and people),
sense of initiative and entrepreneurship (active involvement in project itinerary,
taking responsibility and solving problems,
intercultural dialogue,
cultural awareness and expression.
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- Resultados esperados: Impact on learners:
During the project learners will develop their native language skills and they will understand the need for making... más informaciónImpact on learners:
During the project learners will develop their native language skills and they will understand the need for making contact with other cultures. Being exposed to another language will help learners to become more tolerant to other people as they try to make themselves understood. The learners will understand the importance of their new personal contacts and they will become more open to innovative ideas by hosting partners at their schools. They will also practise information technologies and will organise various events linked to the topic such as art exhibitions and games competitions.
Learners will gain greater confidence in their lives, discovering how they can actively make arrangements and changes. The project will give both men and women equal opportunity to be involved in all project activities.
Impact on school staff:
Each partner school staff will gain pedagogical and methodological experiences which enrich their work by new teaching ideas. The foreign language skills of the staff will be improved by the practical use communicating with partners. The staff will benefit working in an integrated system of various organisations and subjects related to the project, cooperating with other staff in their own school community as well as dealing with international partners. They will realize that international dimension is a must in modern education at all levels.
Impact on school community:
The project activities will ensure the growth in links with local communities as well as local authorities. Making events, inviting families and local authorities to share the work done on the project activities will contribute to developing intercultural perspectives and community cohesion. Project activities will strengthen links not only among the partner schools but among the other local schools.
GRUNDTVIG CORNERS and Showcases in each partner school.
Project website for learners and teachers communicate with each other.
Questionnaire about experiences and needs of learners. Statistics published on the website.
PowerPoint presentations to introduce the schools to all partners.
Local newspaper and television coverage of the first meeting of the partners.
Exhibition of old toys collected by the learners and a performance of street games.
Film of the meeting and activities published on the website.
A CD about street games and old toys.
Evaluation reports (done by the evaluation teachers appointed by each school).
Second Exchange visit.
Display of graphic works: insignia of the project.
Event: display of intelligence games and an intelligence test.
A CD about the intelligents and computer games.
Publication of articles in local newspapers by all partners.
Presentation of project activities to other local schools, authorities and media.
Leaflets, posters, newsletters and articles for newspapers for local dissemination by each partner.
Evaluation reports (done by the evaluation teachers appointed by each school).
Third Exchange visit. Event: cards competition.
A CD about the card games and folk Lithuanian dances and games.
Publication of articles in local newspapers by all partners.
Evaluation reports (done by the evaluation teachers appointed by each school).
Online game competition.
Publication of articles in local newspapers by all partners.
Completing the partner countries profiles.
Completing the DVD on all project activities.
Last exchange visit. Event: pub games.
A CD about board games and pub games.
Publication of articles on local newspapers by all partners.
Evaluation reports (done by the evaluation teachers appointed by each school).
Presentation of work and products to other local schools, authorities and media.
Presentation of the book and the final DVD about the project.
Final reports.
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