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The project aims to enhance the students’ motivation by making Mathematics a learner-friendly subject, to help them discover and develop their creative, social, language and ICT skills, by means of collaborative work and active learning.
- Subjects: Mathematics / Geometry
- Languages: EN
- Pupil's age: 13 - 15
- Tools to be used: Audio conference, Chat, e-mail, Forum, MP3, Other software (Powerpoint, video, pictures and drawings), Video conference, Virtual learning environment (communities, virtual classes, ...), Web publishing
- Aims: We want to show that Maths can be more than a class in the timetable, it can be a world... read moreWe want to show that Maths can be more than a class in the timetable, it can be a world of imagination and creativity, populated by interesting and peculiar things, just like Lewis Carol’s book “Alice in Wonderland”. We hope our pupils will embark in an adventure like Alice, in order to discover them, having as a starting point mathematical allusions in her story, but also researching for other unusual Mathematical notions, that they can even recognize in their every-day environment. We also plan to promote team work, collaboration and mutual understanding, as some of the main values of young European citizens. hide
- Work process: The @ in the project title means that this Wonderland is also a world of ICT, of new teaching and... read moreThe @ in the project title means that this Wonderland is also a world of ICT, of new teaching and learning tools. We intend to use an on-line magazine, a blog, animations, Voki, podcasts and other web 2.0 tools. We will use methodological approaches such as web-based learning, games, peer and informal education, collaborative learning. hide
- Expected results: We expect the students:
• to change their approach to Maths and their idea of the link between science and society,... read moreWe expect the students:
• to change their approach to Maths and their idea of the link between science and society,
• to help them to be more active citizens, aware of their choices
• to apply Maths knowledge into everyday life, thanks to the practices of maths games solving and links made with art, architecture and humanistic studies
• to experience a creative, cooperative and pleasant dimension of learning
• to reinforce ICT skills
• to implement the use of the English language and the acquisition of scientific vocabulary
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